Once you’ve got some people registering for your event, you’re going to want to configure your event to be just the way you’d like. smash.gg’s bracket software allows you to make competition formats simple or complex - it’s all up to you.
Navigate to tournament settings, and then go to Events. You’ll see that each event card has an edit link, which is where the majority of event specific settings live.
This page shows you details about your event, such as number of entrants, the format and platforms, and other settings you configured when creating the event. If there is a setting here that you can’t change, reach out to your support chat to see if it can be changed for you.
If there is a change you’d like to be able to make without the help of support, make note of it on our Canny board!
Event Start Date
This appears wherever the event does. This lets attendees know when the event is going to happen if they don’t have specific set start times.
Number of Alternates
If you’re running a teams event, this is how many alternates are permitted per team. Alternates can check in if you have a player that didn’t show up at the last minute. Alternates can only be part of one team at a time.
- Include Ban Step: Allows you to control the existence of the banning step before a match.
- Deck Deadline Behavior: Allows you to control if an entrant without a submitted deck is removed by the deadline.
- Publish Decks: Controls the ability for the public to see the decks of entrants.
- Self Reporting: Controls the ability for entrants to report their own scores after their games.
- Elimination Round Settings: Controls the number of entrants per group, how many entrants from each group progress to the next round, and how many games are played in each group.
This is how you control how people can get into your events.
These dates dictate when people can register for your event. Any dates here are overruled by any dates set from the Registration Settings page.
If your event has multiple phases, this controls where those entrants are placed upon registering. This is set by default to the first phase created. Deleting this phase and recreating it will not automatically set it as the default. Change this after a particular registration deadline if you’re running death pools or an alternative format.
You can limit the number of entrants in your events. For teams events, you can limit by entrants or number of teams. Remember, a team is a team even if all the members of it haven’t accepted the invites. This will not be surfaced when looking at Attendees, but the Teams table will show this information.
Require Social Connections
You can require attendees to connect to you on a few different social media platforms. Currently, we support:
- Twitter (Follow)
- Twitch (Follow, Subscribe, Partner, Affiliate)
- Discord (Join Server)
- Mixer (Follow, Subscribe, Partner)
Checking the "Required" box will prevent registration for anyone who has not fulfilled the social connections you have set. You can also make them optional by unchecking that box!
This controls time-sensitive actions your participants need to take.
Event Check-In is used to remove or disqualify players that didn’t show up to play in your event. This system can only be used for online head-to-head events. Read more about event check-in!
Team Registration Deadline (Teams Events Only)
This date is the last time that attendees can add or remove players and alternates for their teams. If this date is set after the event registration end date, you will only be able to pair with other registered players.
Rules & Prizing
Event rules markdown
The text here will appear to the public on the event pages. The rules displayed here should be specific to each event, such as the format.
Match Rules markdown
This text appears on the match modal. This is intended for rules specific to games and sets within your event, or instructions regarding sets or flow.
This section lets you configure and display how players will earn prizes for your event(s). Read more about prizing!